When Star Wars Battlefront 2 launched, it was to a fanfare of disappointment. Don’t get me wrong, the game on the surface was fun. As with most EA and DICE releases, it wasn’t perfect on launch. There was, however, of course, the whole issue with microtransactions. Yes, if you wanted all the cool stuff, you either needed to grind it out or pay to get ahead. Like we don’t see enough of that these days!
Despite what some might say though it wasn’t awful, it just wasn’t what we hoped.
Well, the good news is that slow and steady, fixes and improvements have come. One of the first of these was EA very quickly abandoning the pay-to-win philosophy. Although some fear that may return one day.
In what seems like a fairly big set of fixes and improvements, patch 1.2 has landed. In the forum post detailing the patch, some of the more significant changes include changes to the dodge system and milestones are now automatically claimed.
Getting back to the whole in-game currency business as well, the game has improved payouts for duplicate items and trust me, you see a lot of them. The only other major change most will notice is some character alterations, that’s in play, not look.
For a more in-depth look, check out the forum post, but here are the general fixes.
Yes and no. It is getting better, but it still has it’s problem. I do, however, have somewhat of a tollerance for this. Being the veteran of several EA and DICE releases, I have long given up the hope of perfection on launch.
It is, however, significantly more playable now and if you have been sat on the fence, now might be the time to join in.
What do you think? Have you played Battlefront 2? What did you think of it? Would you recommend it? – Let us know in the comments!
By supporting eTeknix, you help us grow. And continue to bring you the latest news, reviews, and competitions. Follow us on Facebook and Twitter to keep up with the latest technology. Share your favourite articles, chat with the team and more. Also check out eTeknix YouTube, where you’ll find our latest video reviews, event coverage and features in 4K!
Electronic Arts (EA) announced today that its games were played for over 11 billion hours…
Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…
GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…
Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…
Ubisoft is not having the best of times, but despite recent flops, the company still…
If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…