Starfield Update FINALLY Gives a Modern Bethesda game FOV Sliders
Peter Donnell / 1 year ago
I feel like checking my temperature to see if I’m having some kind of fever dream. Bethesda has done something that’s pretty much too good to be true… FOV sliders. No big deal right, FOV sliders are just such a common and simple god damn thing to have in a game right? Well, you would think so, but Bethesda has somehow been unable to add this to even their older Fallout games, despite heavy requests from gamers. Until now, Starfield included, it’s been on the modding scene to adjust FOV, as it requires tinkering with the .ini files to make changes or a third-party tool.
The update released today takes the game to version 1.7.36 and clocks in at around 2.6GB. It adds the FOV (Field of View) slider, with separate sliders for first and first person, allowing for a range of 70 to 110 degrees.
Arc GPU owners, all four of you, rejoice as a plethora of issues have been fixed that may allow you to play the game now.
There’s a load of behind-the-scenes stuff too that isn’t in the official changelog, but there have been lots of dev updates to the Steam database covering quest fixes, performance tweaks, and some UI improvements so that it’s now fully certified for controller support on Steam.
STARFIELD 1.7.36 UPDATE – FIXES AND IMPROVEMENTS
Bethesda said, “Thank you so much for your continued feedback and support of Starfield and we look forward to a future with you on this journey.”
GENERAL
- FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.
PERFORMANCE AND STABILITY
- [PC ONLY] Improved stability for Intel Arc GPUs.
- Various additional stability and performance improvements.
QUEST
- Echoes of the Past: Addressed an issue where tunneling creatures could pick a location that would prevent progression.