Star Citizen was though to be a massive game from the very start, with vast environments and enormous gameplay. However, director of game operations at Cloud Imperium Games, Jeremy Masker, warns that it may be a bit more massive that people think.
The statement comes in response to a forum user from Robert Space Industries, who predicted that the game and its client will be heavily compressed and optimized. Unfortunately, Masker sends out a different and contradictory message to the latter statement.
“As I have already said, I would not count on this,” Masker stated. “The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB.”
“Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size,” he continued. “Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.”
This might not be an issue for users who already have a super-fast internet connection, but fans who are not so lucky might be extremely disappointed.
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