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The Last of Us Part 1 PC Fixes Are Prioritised Over Steam Deck Compatibility

The Last of Us Part 1 on PC has had a very rough launch plagued with glitches and bugs and the publishers have correctly decided that fixing these issues is the priority over compatibility with the Steam Deck.

The Last of Us PC Prioritised over Steam Deck

In a tweet Naughty Dog, the publisher behind the game announced that those who want to enjoy the game on the Steam Deck will have to wait as submitting for verification is the least important thing as of now. As most would expect, the publishers would like to ensure the PC version is fully functioning before submitting for Steam Deck Verification which could’ve been done before they released the game but that’s not how game development works nowadays.

Tuesday Patch and Friday Patch

Also mentioned are the dates we should expect some patches to hopefully fix many of the issues one of which will be released at some point today and another will be for Friday. Naughty Dog will reveal what to expect in the Friday patch ahead of its launch.

The Patch notes for the Tuesday Patch are as follows

A note to players using NVIDIA 30-series graphics cards: please be sure to update to the GeForce Hotfix Driver Version 531.58.

  • Directly from NVIDIA: “[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676].” To read more about this update, please read here.

The remaining updates for this hotfix include fixes for UI/UX, unintended character behavior (both playable and NPC), and more. It also features additions to diagnostic support.

  • Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
  • Fixed an issue where the ‘Reset to Default’ function in the Graphics menu under Settings could make improper selections
  • Fixed an issue where the HUD performance monitors could impact performance when enabled
  • Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
  • Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
  • Fixed an issue that could cause a crash while the game launched
  • Added additional crash report logs to provide further insight for developers
  • Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session)

Have you played The Last of Us Part 1? Let us know in the comments.

Jakob Aylesbury

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