Gearbox launched Borderlands 3 in a pretty crap state if I’m honest. I got my review code and quickly followed up with a list of issues right to their team. However, that’s pretty much modern gaming in a nutshell. Release it broken and go from there. What matters these days is how well a developer looks after their game post-launch. So far, it seems Gearbox is making the right moves. Steady updates, fixing issues, fixing balancing issues, and breaking other things. More wins than losses so far, so I’ll take it.
Borderlands 3 Update
The patch deals with a few things to do with levelling glitches, and vanishing loot. Gigamind has been made easier (again), as have a few other bosses. For some reason, they’re amping up FL4K too. Not only is he stupidly powerful, but now he’s downright freaking unstoppable with 100% effect change on RAKK Attack.
Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling
GENERAL FIXES AND IMPROVEMENTS
The Hollow Point Guardian Rank skill no longer damages yourself or allies
Hollow Point Guardian Rank skill has been re-enabled
Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
Fixed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC
Addressed a reported issue where some players’ inventory would not be saved in their bank
Borderlands 3 October 3rd Hotfix Release Notes
VAULT HUNTER ADJUSTMENTS
FL4K
Rakk Attack! status effect chance as been increased to 100%.
Leave No Trace now has a re-trigger delay of 2 seconds
Barbaric Yawp stat bonus increased by 100%
Pets no longer push around player characters
“Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines
Moze
Means of Destruction now has a re-trigger delay of 2 seconds
Borderlands 3 MISCELLANEOUS CHANGES
Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
Bloated Rakks no longer spawn so many Rakklesnakes
Adjusted the cooldown values when they are displayed for Zane’s skills
Amara’s Glamour will now turn enemies on each other, as described in the Action Skill
Modified the loot spawn for Sera of Supremacy
Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor
Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon
Further safe guarded Apollo from being launched out of world as well
The Rampager will no longer enter an idle at state at inappropriate times
Saurian Slingers attacks were addressed
Guardians now use all their attacks in Playthrough 2
Guardian Wraiths now reliably use all their ranged attacks
NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened
Peter Donnell
As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!