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Top 10 PC Games Revenue Destroys Consoles During 2015

The demise of PC gaming and its impending doom is a common misnomer which doesn’t reflect how well the platform is doing financially and in terms of total players. For example, earlier this month Steam managed to hit an astonishing figure of 12 million concurrent users. According to a NeoGAF thread, the most played title during the peak period was Dota 2, with 940,373 concurrent players. New research from SuperData has tracked the total revenue by platform and makes for some very interesting reading. As you can see, the top 10 console revenue results pale in comparison to the PC and exemplifies how profitable the platform is. Unbelievably, League of Legends managed to amass $1,628 million during 2015, which is more than four times the amount from Call of Duty: Advanced Warfare.

Not only that, the top PC results actually outperformed the mobile sector, which is a surprise given the financial benefits via microtransactions. So what do these numbers actually mean? While the console market is still more popular, it’s not as financially successful and PC gaming revenues continue to rise at an impressive rate. The yearly research explains:

“Despite a heavy industry focus on mobile gaming, the combined earnings of digital PC games for the top titles came in higher, totaling $6.3B in sales compared to $6.18B for mobile. PC-based gaming–consisting of free-to-play MMOs, subscription-based games like World of Warcraft, social games and PC downloadable games–earns over $32 billion annually, well above the $25.1 billion generated by mobile games. Three of the year’s top five digital PC games (Grand Theft Auto V, Fallout 4 and The Witcher 3) were released in 2015, indicating that PC gamers have made significant progress transitioning to purchasing games digitally.”

Clearly, the modern gaming scene has changed substantially and the PC is a very profitable platform. Furthermore, this is down to an increased player base which illustrates how promising the future is for PC gaming as a leading platform.

John Williamson

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