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TressFX 2.0 To Simulate Hair, Fur And Grass Physics At A Less Performance Cost

If you played the latest Tomb Raider, then you probably know about TressFX. If not, then you should know that it is the technology used to simulate Lara Croft’s realistic-like hair inside the game.

TressFX is AMD’s realistic hair rendering technology used to render and simulate numerous individual strands of hair. Now AMD has revealed the next version of TressFX, having better performance and easier integration into games. In addition to hair simulation, TressFX is now in development to simulate other things like grass and fur.

“TressFX is AMD’s realistic hair rendering technology which renders and simulates the physics of thousands of individual strands of hair. It was first used in Crystal Dynamic’s Tomb Raider, released earlier this year. Now AMD is introducing TressFX 2.0, a newer version of TressFX with better performance and easier integration into games. Additionally research is now being done to use TressFX for other things besides hair, like grass and fur. In this talk we will cover how TressFX rendering and physics works, the improvements made in TressFX 2.0, and the research which will be used in future products.”

Tress FX 2.0 is said to have better integration into games and less performance drops, where we should expect the same effects generated in the first version of TressFX, but at a lower performance cost.

Thank you Guru3D for providing us with this information

Gabriel Roşu

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