We recently reported that Ubisoft caused quite a stir with its implementation of micro-transactions in For Honor, particularly when it comes to the overall pricing of its cosmetic items. A Reddit user did the math and concluded that an average player would need to pay $732 apart from the original game in order to unlock every single cosmetic item unless he’d like to grind for a very long time in order to obtain them. However, Ubisoft recently issued a response to this issue, which basically states that players should not really want to unlock everything in the game, especially since these cosmetic items don’t offer any other advantages apart from improved looks. For Honor game director Damien Kieken said the following:
“We never had an intention for you to unlock everything in the game. First, that doesn’t truly make any sense. We applied RPG mechanics on top of a fighting game, in a PVP environment, but it’s like in an RPG, like in World of Warcraft: you would never try to unlock everything for all the characters of the whole game. Same for any MOBA, you’re not trying to unlock all the content for all the characters in the game. What we forecasted was that most players would play one, or one to three characters, and that’s what we’re seeing in the game: most players focus on one character, one hero, and others go up to three. The design is based around that. The cosmetic items are really for us the end-game content: the things we want you to unlock after playing for several weeks.”
His World of Warcraft and MOBA references kind of make sense, as I personally never wanted to unlock every single cosmetic item in any PVP game. However, it might also be true that For Honor’s in-game prices might be a bit steep. Are you currently enjoying For Honor, and if so, what do you think about its micro-transaction plan?
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