Ubisoft has historically struggled to produce optimized PC versions of their major game releases which scale properly across a wide range of hardware configurations. For example, Watch Dogs ran extremely poorly, and didn’t really utilize SLI setups in an effective way. Additionally, it’s difficult to forget the complete mess that is Assassin’s Creed: Unity. As the PC gaming market continues to grow, it seems Ubisoft is finally starting to realize its potential and might just be investing the right resources to create a proper PC release. According to the publisher, The Division will not be a port, and feature a huge array of PC specific features:
While, I’m still fairly cautious given Ubisoft’s chequered past, it’s fantastic to see HBAO+ implementation, multi-GPU support, an unlocked frame-rate, and native support for high resolution monitors. I do wonder if the resolution options extends to 21:9 panels without requiring a UI fix. Clearly, the PC version offers a huge boost in graphical fidelity compared to the current crop of consoles but there’s always suggestions about the visuals being downgraded. Despite this, the screens so far look pretty good, and it will be interesting to see the performance on various setups. Thankfully, I’ve already got my beta access code, and should be able to write-up a technical analysis once the beta officially begins.
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