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Valheim Patch 0.217.14 Released – Check out the Changelog!

Iron Gate has just released the latest patch for their ever-popular game Valheim. The new patch takes the game up to version 0.217.14, adding plenty of new content to the game, and of course, we have the full changelog for you below too!

The developers at Iron Gate say that the new update will add Hildir the Merchant, but there’s also a plethora of new items, hair and beard styles, world modifiers, and even new locations, so a “patch” this may be, but it’s got some pretty significant changes overall.

Valheim

Find the game too hard or perhaps too easy? Some new server modifiers will let you set a lower difficulty and modify other elements now, or crank them up up for a more hardcore experience.

To get this new update, just let Steam download the patch automatically before you launch and you’re good to go. If you do not own it, it’s currently on Steam for just £15.49 with Very Positive recent reviews and overwhelmingly positive reviews overall.

Patch 0.217.14 Release Notes

New Content:
  • New NPC: Hildir the merchant
  • New location: Hildir’s camp
  • New location: Smouldering tomb (classic dungeon)
  • New location: Howling cavern (classic dungeon)
  • New location: Sealed tower (open dungeon)
  • 3 new mini bosses
  • World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
  • 8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
  • New item: Sparkler
  • New clothing: 10 hats & headscarves
  • New clothing: 14 dresses and tunics
  • Black forge extension: Vice (Upgrades to level 3 possible)
  • Magetable extension: Unfading Candle (Upgrades to level 3 possible)
  • New material: Barber kit
  • New furniture: Barber station
  • New material: Iron pit
  • New furniture: Firepit
  • 8 new hairstyles
  • 5 new beard styles
  • 4 new music tracks
Fixes & Improvements #1:
  • Hair and beards are now visible when equipping helmets
  • Haldor animations updated
  • All fire effects have been overhauled
  • Smoke balls created by fires now have random rotation and no longer pop in when spawned
  • Added Hugin hints informing the player that traders can be found in the game
  • Spawn command can now specify fields
  • Fixed a bug which caused level up algorithm to be a bit off depending on when you die
  • Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
  • Widened the Manage Saves Menu and show the time of the timestamp
  • Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
  • Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
  • Chat doesn’t open on Ping anymore
  • Resolved chat blocking input for other UI (such as map)
  • Fixed issue where minimap pin input field for PC version was getting invisible
  • Join code is now hidden when HUD’s visibility is toggled off
  • Fixed an issue where boats could fall through the ocean
  • Fixed a bug that had water in caves be affected by wind
Fixes & Improvements #2
  • New optimised low vegetation quality setting will have a small amount of grass rather than none
  • Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
  • Fixed a vegetation shader issue
  • Also fixed a threading issue, the game quits a bit faster as a result
  • Fixed a bug where the music could get stuck in the morning and evening when in dungeons
  • Fixed a bug that could cause the server list to stop working
  • Opening console now blocks hotbar navigation
  • Offline players can now send map pings on Xbox and MS store version
  • Fixed missing special characters on signs
  • Fixed glowing signs
  • You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting
  • Fixed flickering colours when placing beech sapling
  • You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
  • Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
  • Prevent character from jumping when in piece selection
  • Reset “auto run” after dodge
  • Fixed a crash related to the old portal
  • Fixed sometimes missing tooltip for inventory items
  • Also fixed some broken item names
  • Menu usage is now blocked when HUD is hidden
  • Enemy spawn block and item despawn now matches workbench build radius
  • Fixed AI updates behaving wrong (mobs should feel more responsive again)
  • Fix for Riding skill not improving
Quality of Life:
  • Quick stack button to quickly place all items already in a container from your inventory. Can also be done by simply holding the use key when interacting with a container
  • You can now manually choose snapping point with Q & E for precision building
  • Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
  • Workbench and Forge now get slightly increased build range when upgraded
  • Crafting benches’ build range is now cylindrical instead of spherical
  • Precision placement of buildpieces changed to show when holding ctrl
  • Added ability to copy build piece while in build mode
Stability:
  • Various crash fixes related to generation and projectiles
  • Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
  • Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
  • Also fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
  • Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
  • Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
  • Fix memory leak when opening and closing the skill dialog
  • Added check for available cloud storage after save and before world start (which should prevent world wipes after all)
Misc:
  • God mode will now allow damage down to 1 health rather than taking no damage
  • New console command “tombstone” which create tombstones
  • Tombstones can now be deleted with ’forcedelete’ command
  • New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
  • New console commands: (tombstone – creates tombstones; resetworldkeys – Resets all world modifiers to default; setworldpreset – Sets world modifiers to a named preset; setworldmodifier – Sets a world modifier value; itemset hildir)
  • Itemset command also limits items to level 4
  • Fixed the saving of some stats
  • Localisation updated
  • Fixed Asian fonts readability in bold style
  • Fixed rune-stone texts to only show rune symbols in all languages
  • Made sure all text fields have the correct fonts set
  • Minor text optimizations
  • Fixed some missing localization updates when language is changed
  • Saving icon is now displayed on low FPS as well
  • Fixed some incorrect key hints
  • Removed several control characters that were rendered as a box in item descriptions
  • Fixed world list not being updated when the last world is removed
  • Fixed selecting world with mouse not working in some cases
  • Fix for refreshing favourite dedicated servers
  • Added merch store button to main menu
Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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