Iron Gate has just released the latest patch for their ever-popular game Valheim. The new patch takes the game up to version 0.217.14, adding plenty of new content to the game, and of course, we have the full changelog for you below too!
The developers at Iron Gate say that the new update will add Hildir the Merchant, but there’s also a plethora of new items, hair and beard styles, world modifiers, and even new locations, so a “patch” this may be, but it’s got some pretty significant changes overall.
Valheim
Find the game too hard or perhaps too easy? Some new server modifiers will let you set a lower difficulty and modify other elements now, or crank them up up for a more hardcore experience.
To get this new update, just let Steam download the patch automatically before you launch and you’re good to go. If you do not own it, it’s currently on Steam for just £15.49 with Very Positive recent reviews and overwhelmingly positive reviews overall.
Patch 0.217.14 Release Notes
New Content:
New NPC: Hildir the merchant
New location: Hildir’s camp
New location: Smouldering tomb (classic dungeon)
New location: Howling cavern (classic dungeon)
New location: Sealed tower (open dungeon)
3 new mini bosses
World modifiers button added to start game screen with many customization/difficulty options (select a preset or design your own)
8 different Fireworks added (Including Thunderstone and Black Core thrown in the fire)
New item: Sparkler
New clothing: 10 hats & headscarves
New clothing: 14 dresses and tunics
Black forge extension: Vice (Upgrades to level 3 possible)
Magetable extension: Unfading Candle (Upgrades to level 3 possible)
New material: Barber kit
New furniture: Barber station
New material: Iron pit
New furniture: Firepit
8 new hairstyles
5 new beard styles
4 new music tracks
Fixes & Improvements #1:
Hair and beards are now visible when equipping helmets
Haldor animations updated
All fire effects have been overhauled
Smoke balls created by fires now have random rotation and no longer pop in when spawned
Added Hugin hints informing the player that traders can be found in the game
Spawn command can now specify fields
Fixed a bug which caused level up algorithm to be a bit off depending on when you die
Reduced lag spike when selecting worlds in the Select World menu by reusing existing world list elements, rather than destroying all and instancing all new ones
Widened the Manage Saves Menu and show the time of the timestamp
Retrieve timestamp from file name rather than file metadata if present in the file name. This means moving a file to/from cloud no longer affects the sorting order of files with timestamps in their names
Fixed oversight that saved unnecessary characters (such as spaces) in an IP address to the server list if the IP address could be parsed successfully
Chat doesn’t open on Ping anymore
Resolved chat blocking input for other UI (such as map)
Fixed issue where minimap pin input field for PC version was getting invisible
Join code is now hidden when HUD’s visibility is toggled off
Fixed an issue where boats could fall through the ocean
Fixed a bug that had water in caves be affected by wind
Fixes & Improvements #2
New optimised low vegetation quality setting will have a small amount of grass rather than none
Fixed LOD terrain mesh becoming visibly distorted when standing near modified terrain in some cases
Fixed a vegetation shader issue
Also fixed a threading issue, the game quits a bit faster as a result
Fixed a bug where the music could get stuck in the morning and evening when in dungeons
Fixed a bug that could cause the server list to stop working
Opening console now blocks hotbar navigation
Offline players can now send map pings on Xbox and MS store version
Fixed missing special characters on signs
Fixed glowing signs
You now have better control over growing plants as they will now grow into approximately their sapling’s rotation, but they start with a random rotation when planting
Fixed flickering colours when placing beech sapling
You can now zoom the camera while using the hammer, hoe & cultivator if no rotation is possible while using the mouse, and always on gamepad
Removing a piece is now done when you release the button rather then pressing it (to allow for button combinations and so you can change your mind and hover away)
Prevent character from jumping when in piece selection
Reset “auto run” after dodge
Fixed a crash related to the old portal
Fixed sometimes missing tooltip for inventory items
Also fixed some broken item names
Menu usage is now blocked when HUD is hidden
Enemy spawn block and item despawn now matches workbench build radius
Fixed AI updates behaving wrong (mobs should feel more responsive again)
Fix for Riding skill not improving
Quality of Life:
Quick stack button to quickly place all items already in a container from your inventory. Can also be done by simply holding the use key when interacting with a container
You can now manually choose snapping point with Q & E for precision building
Intro sequence can now be skipped from the pause menu and the game can be paused while in the intro
Workbench and Forge now get slightly increased build range when upgraded
Crafting benches’ build range is now cylindrical instead of spherical
Precision placement of buildpieces changed to show when holding ctrl
Added ability to copy build piece while in build mode
Stability:
Various crash fixes related to generation and projectiles
Fixed a bug that could cause more backups than intended to be created for world saves when migrated from an older version
Fixed a bug where creating a new world with the same name as a just deleted world would give that world the same seed as the just deleted world
Also fixed an issue that could make worlds with certain very large dungeon seeds to not be loadable
Fixed an issue where saving of world on server and character on client could be out of sync, all saving methods should now work the same way
Fixed an issue where a world is saved twice when using manual save, doubling the amount of save time
Fix memory leak when opening and closing the skill dialog
Added check for available cloud storage after save and before world start (which should prevent world wipes after all)
Misc:
God mode will now allow damage down to 1 health rather than taking no damage
New console command “tombstone” which create tombstones
Tombstones can now be deleted with ’forcedelete’ command
New itemset ‘base’ and command can specify a number to override all items with that level (i.e. “itemset meadows 4” will give level 4 meadows items)
New console commands: (tombstone – creates tombstones; resetworldkeys – Resets all world modifiers to default; setworldpreset – Sets world modifiers to a named preset; setworldmodifier – Sets a world modifier value; itemset hildir)
Itemset command also limits items to level 4
Fixed the saving of some stats
Localisation updated
Fixed Asian fonts readability in bold style
Fixed rune-stone texts to only show rune symbols in all languages
Made sure all text fields have the correct fonts set
Minor text optimizations
Fixed some missing localization updates when language is changed
Saving icon is now displayed on low FPS as well
Fixed some incorrect key hints
Removed several control characters that were rendered as a box in item descriptions
Fixed world list not being updated when the last world is removed
Fixed selecting world with mouse not working in some cases
Fix for refreshing favourite dedicated servers
Added merch store button to main menu
Peter Donnell
As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!