Valorant Patch Notes 7.08 Highlights
James Cusworth / 1 year ago
Valorant is one of my favourite games and being a Valorant player I know how important smokes are and that a well-placed smoke can be the difference between win or lose. Having a smoker on the team is essential giving you the ability to help push your team into the battlefield.
Valorant
Let me explain if you don’t know much about Valorant and how the teams work. When you are waiting in your lobby you get to choose your character and there are four types to choose from duelists (my favourite), Initiators, Sentinels, and Controllers. Smokers are controllers and their job is to provide cover for the team, make distractions and help push or defend the site.
Now with the 7.08 update smokes will now have an audio queue and will change colour around one and a half seconds before disappearing helping you keep track of when smokes will disappear making it easier to push.
Valorant patch 7.08
GENERAL UPDATES
- We made a slight adjustment to the rows of Agents you can select from at the bottom of the screen in order to make room for future Agents.
AGENT UPDATES
- Smoke Visual Update
- Some of the key smokes can manipulate the play space for a good chunk of time and we feel it is important to be able to make the right decisions in the moment. We’ve added audio and visual cues at the end of our longer-lasting smokes to give you a bit of a heads-up for when the smoke will disappear.
- Smokes play an audio and visual cue 1.5 seconds before they are about to fade. The following Agents’ smokes have been affected:
- Astra
- Brimstone
- Omen
- Smokes play an audio and visual cue 1.5 seconds before they are about to fade. The following Agents’ smokes have been affected:
- Some of the key smokes can manipulate the play space for a good chunk of time and we feel it is important to be able to make the right decisions in the moment. We’ve added audio and visual cues at the end of our longer-lasting smokes to give you a bit of a heads-up for when the smoke will disappear.
- Ability-equipping sounds are no longer audible to your Allies.
- Previously, the sound of your equipping abilities as certain Agents could be heard by allies who were very close to you. Hearing this audio was inconsistent with equipping guns, which are silent to allies, and resulted in confusion around whether enemies were able to hear these sounds. We hope this change will make the rules around equipping guns and ability audio more consistent and make what can be heard by enemies easier to learn and understand.
PREMIER UPDATES
PREMIER PLAYOFFS TOURNAMENT QUEUE CHANGES
- The Playoffs Tournament Queue is now only 15 minutes instead of 1 hour. If you don’t queue up and stay queued within the 15-minute window, your team will not be able to play in the Tournament.
- At the end of the waiting period, all teams that are still in the queue will be matched at one time into evenly distributed brackets seeded by Premier Score.
- This change ensures that having a better regular season record gives you a higher seeding in your tournament.
STORE UPDATES
- Your Level Borders and Player Card collection UI is getting an upgrade! You’ll now be able to search, navigate, and equip your Level Borders and Player Cards using our grid UI.
BUG FIXES
AGENT
- Deadlock
- Annihilation (X) can no longer open Bind’s automatic doors from outside the teleporter rooms.
- Annihilation (X) can no longer open Breeze’s Mid Chute trapdoor from below.
- Neon
- Fast Lane (C) now more reliably fully extends through Fracture’s A Door when cast from the outside, behaving the same as when used from inside A Hall.
GENERAL
- Fixed a bug where the music would hitch/skip while loading into a map or the Range.
- Fixed a bug where shooting range bots would not reset their hitbox position properly when respawning.
PLAYER BEHAVIOR
- Fixed a bug so that you’ll receive the correct Ranked Rating penalties for disruptive behavior.
WEAPONS
- Fixed a bug where kill banner audio was playing too quietly.