The third installment of Relic’s Warhammer 40K: Dawn of War is introducing a new patch which takes away the in-game currency. These ‘skulls’ as they are called in-game, were added to introduce pacing to the multiplayer experience. The more you play, the more skulls you earn. Playing the campaign on hard for example earns 3000 skulls. This lets players buy access to doctrines and elites which upgrade their ability to compete online.
However, this skull currency system displeases many fans. While it is understandable for Relic to want to control pacing and introducing restrictions to make gameplay somewhat interesting, some argue it is not necessary. Placing key units behind a grind-wall just does the opposite and takes the fun out of the game. Especially if playing the single player campaigns will eventually net everyone the same result in the end anyway. Many saw it simply as a waste of time when they could dive in to playing multiplayer skirmishes instead.
Thankfully the new update opens up all Elites and doctrines for everyone right from the start. It does not matter if you are new or a veteran. However, you’ll still need to unlock Elite level rewards as well as those gained from campaign progress, but this will be a lot easier with access to Elites.
In addition, the new patch also makes some slight changes to the front end. It is now much easier to jump into a custom match versus AI after completing campaign missions. The rest of the bug fixes can be read on the announcement release page.
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