What are we missing from today’s games? We have the hardware, they seem to match the recommended specs sheet, but we still don’t see that framerate we are hoping to achieve during gameplay. Why? I’ll tell you why. It’s all about optimization and how the game is made to use your hardware.
Fatshark, developer of Warhammer: End Times – Vermintide, looks to agree with this and licensed Umbra’s SDK to add some extra real-time graphics improvement to its title. Fatshark’s upcoming title is based on Autodesk’s Stingray engine and with Umbra’s software, they hope to achieve better visibility optimizations.
Umbra’s software looks to be an advanced Ambient Occlusion technology and if you’re not familiar with the latter, it means that it helps the engine process and render only the objects you see on your screen. That means everything that does not fit in your screen is not rendered, thus improving performance. Pretty neat, eh?
We previously came across Fatshark’s title about a month ago and it did show some promise with its 4 player co-op gameplay. Now add Umbra’s optimization to the mix and you might see something worth talking about once it gets released. Not satisfied? Watch the trailer below then.
Thank you DSOGaming for providing us with this information
According to a new report, the GeForce RTX 5090 GPU will be very expensive. It…
A new AMD processor in the form of an engineering model has been leaked in…
SK Hynix has claimed to be the first company to mass-produce 321-layer NAND memory chips.…
SOUNDS GREAT – Full stereo sound (12W peak power) gives your setup a booming audio…
Special Edition Yoshi design Ergonomic controller shape with Nintendo Switch button layout Detachable 10ft (3m)…
Fluid Motion: These flight rudder pedals are smooth and accurate that enable precise control over…