Ubisoft has just revealed the Watch Dogs 2 system requirements for PC, which is great news for those eager to play it, but on the downside, the game has also been set back by two weeks. Fortunately, two weeks isn’t exactly a major delay, so those waiting for the release shouldn’t feel too burdened and it gives Ubisoft that little bit extra time to tweak the game pre-launch. This usually says to me “expect a massive day one patch” but we shall see.
If you’re playing on PC, you’ll want to check out the system requirements below, which detail minimum and recommended requirements, as well as detailing the advanced graphics features you can expect.
Minimum:
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Video Card: NVIDIA GeForce GTX 780 (3GB), NVIDIA GeForce GTX 970 (4GB), NVIDIA GeForce GTX 1060 (3GB) or better, AMD Radeon R9 290 (4GB) or better
Hard Disk Space: 50 GB
Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
Multiplayer: 256 Kbps or faster broadband connection
General
4K support
Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
No FPS cap
Full SLI/Crossfire support at launch
Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
Anti-aliasing options: TXAA, MSAA, Post Processing Anti-Aliasing options (SMAA and FXAA)
Improved Keyboard/Mouse controls
Full adaptation with mouse and keyboard
We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)
Driving
Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior
Gamepad support
On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.
Peter Donnell
As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!