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Watch Dogs 2 Gets 2 Week Delay – PC System Requirements Revealed

Ubisoft has just revealed the Watch Dogs 2 system requirements for PC, which is great news for those eager to play it, but on the downside, the game has also been set back by two weeks. Fortunately, two weeks isn’t exactly a major delay, so those waiting for the release shouldn’t feel too burdened and it gives Ubisoft that little bit extra time to tweak the game pre-launch. This usually says to me “expect a massive day one patch” but we shall see.

If you’re playing on PC, you’ll want to check out the system requirements below, which detail minimum and recommended requirements, as well as detailing the advanced graphics features you can expect.

Minimum:

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i5 2400S @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz
  • RAM: 6GB
  • Video Card: Nvidia GeForce GTX 660 (2GB), AMD Radeon HD 7870 (2GB) or better
  • Hard Disk Space: 50 GB
  • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
  • Multiplayer: 256 Kbps or faster broadband connection

Recommended:

  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • Processor: Intel Core i5 3470 @ 3.2GHz, AMD FX 8120 @ 3.9 GHz
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX 780 (3GB), NVIDIA GeForce GTX 970 (4GB), NVIDIA GeForce GTX 1060 (3GB) or better, AMD Radeon R9 290 (4GB) or better
  • Hard Disk Space: 50 GB
  • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
  • Multiplayer: 256 Kbps or faster broadband connection

General

  • 4K support
  • Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/Crossfire support at launch
  • Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
  • Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
  • Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features

  • Screen Space Reflections
  • Headlight Shadows – Support for additional shadows from car headlights
  • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options

  • FOV sliders
  • Pixel Density sliders
  • Sharpness sliders
  • Ultra Textures pack available at launch
  • Ambient Occlusion options: Ubisoft proprietary ambient occlusion techniques (SSBC and HMSSAO), HMSSAO
  • Anti-aliasing options: TXAA, MSAA, Post Processing Anti-Aliasing options (SMAA and FXAA)

Improved Keyboard/Mouse controls

  • Full adaptation with mouse and keyboard
  • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

Driving

  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support

  • On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
  • Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.
Peter Donnell

As a child still in my 30's (but not for long), I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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