Will DirectX 12 and Cloud Gaming Be Possible for VR Games?




/ 9 years ago

DX12-2

There have undoubtedly been a lot of attempts in introducing Cloud Gaming in the past. The concept is great and it will really help reduce a lot of computing power on a user’s machine, but failed attempts so far don’t make it practical, so how about adding DirectX 12 and VR to the mix?

Elijah Freeman, Executive Producer at Crytek, told GamingBolt about some interesting ideas of combining all three technologies, and from what I understand, it might just work. Of course, VR requires low latency and high FPS to run the latest games, so optimizations for all titles using the technology should be on the developers’ minds all the time.

DirectX 12 already revealed its power of optimized draw calls and high FPS, so the API should be a must for developers looking to get a lot of ‘fancy’ stuff in their titles and get good frame rates at the end. This is why Crytek believes that combining the cloud, DirectX 12 and VR might just do the trick.

You can’t actually play a fully fledged VR game straight from the cloud, but Crytek believes that using it to simulate complex code which is not required on a user’s PC will greatly increase the performance and free up more resources. They presented such a concept when showing off a lot of explosions being simulated in Crackdown 3 without having a performance drop. You can view the title’s trailer below.

https://www.youtube.com/watch?v=J9-uFu-FTjM

So what do you think? Is DirectX 12 and Cloud Gaming the future for complex VR games? Let us know!

Thank you GamingBolt for providing us with this information


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