News

Windows 10 Will Officially Support DirectStorage!

Earlier this year, Microsoft revealed that the new DirectStorage API would be a Windows 11 exclusive. Actually, it was about one of the most compelling reasons to upgrade to the new OS. However, it looks like Windows 10 users will benefit from it after all, and quite frankly, this is all getting a bit messy. Either way, it looks like Microsoft has just revealed that Windows 10 will soon support DirectStorage.

As Microsoft stated on their blog, DirectStorage SDK will be compatible with Windows 10, version 1909. See the full statement below.

“Microsoft is committed to ensuring that when game developers adopt a new API, they can reach as many gamers as possible. As such, games built against the DirectStorage SDK will be compatible with Windows 10, version 1909 and up; the same as the DirectX 12 Agility SDK.”

Windows 10 will officially support DirectStorage, I think that seems clear as day. However, it does also seem that it won’t be quite as beneficial as the Windows 11 integration, where there will be other performance benefits from this technology and more.

Features

  • The new DirectStorage API programming model that provides a DX12-style batched submission/completion calling pattern, relieving apps from the need to individually manage thousands of IO requests/completion notifications per second 
  • GPU decompression providing super-fast asset decompression for load time and streaming scenarios (coming in a later preview)  
  • Storage stack optimizations: On Windows 11, this consists of an upgraded OS storage stack that unlocks the full potential of DirectStorage, and on Windows 10, games will still benefit from the more efficient use of the legacy OS storage stack  

This means that any game built on DirectStorage will benefit from the new programming model and GPU decompression technology on Windows 10, version 1909 and up. Additionally, because Windows 11 was built with DirectStorage in mind, games running on Windows 11 benefit further from new storage stack optimizations. The API runtime implementation and the GPU decompression technology is delivered via the DirectStorage SDK, and ships with your game. As a game developer, you need only implement DirectStorage once into your engine, and all the applicable benefits will be automatically applied and scaled appropriately for gamers.  

Honestly, I can’t wait to see this technology in action, and how much difference it makes. Given the many gaming PCs already have fast storage!

Peter Donnell

As a child in my 40's, I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

Disqus Comments Loading...

Recent Posts

Electronic Arts Titles Played for Over 11 Billion Hours in 2024

Electronic Arts (EA) announced today that its games were played for over 11 billion hours…

2 days ago

Just 15% of Steam Gaming Time in 2024 Was Spent on New Releases

Steam's annual end-of-year recap, Steam Replay, provides fascinating insights into gamer habits by comparing individual…

2 days ago

STALKER 2 Gets Massive 110GB Patch With 1800+ Fixes

GSC GameWorld released a major title update for STALKER 2 this seeking, bringing the game…

2 days ago

Intel Unveils Core 200H Processors Based on the Previous Raptor Lake Refresh

Without any formal announcement, Intel appears to have revealed its new Core 200H series processors…

3 days ago

Ubisoft Reportedly Developing a New Quadruple A Game

Ubisoft is not having the best of times, but despite recent flops, the company still…

3 days ago

STALKER 2: Heart of Chornobyl Update 1.1 Fixes 1,800 Issues and Revamps A-Life 2.0

If you haven’t started playing STALKER 2: Heart of Chornobyl yet, now might be the…

3 days ago