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Xbox One Reputation System Revealed

Microsoft have revealed details of their reputation system that will be used for the Xbox One. Michael Dunn, a program manager for Xbox Live, stated that:

“Our new reputation model helps expose people that aren’t fun to be around and creates real consequences for trouble-makers that harass our good players.”

Apparently a complex algorithm will be used to calculate a reputation based on in-game behaviour and reports submitted by other players. Gamers will then have a rating of Green, yellow or red to give others users a brief overview of each player’s online conduct.

On the Xbox One users can select which kind of player they want to play with. The Xbox One will also feature a screening system to ensure no unfair penalties are delivered due to false reports. Below is the key information from the system that you need to know.

“Ultimately, your reputation score will determine which category you are assigned – “Green = Good Player,” “Yellow = Needs Improvement” or “Red = Avoid Me.” Looking at someone’s gamer card you’ll be able to quickly see their reputation. And, your reputation score is ultimately up to you. The more hours you play online without being a jerk, the better your reputation will be; similar to the more hours you drive without an accident, the better your driving record and insurance rates will be. Most players will have good reputations and be seen as a “Good Player.” The algorithm is looking to identify players that are repeatedly disruptive on Xbox Live. We’ll identify those players with a lower reputation score and in the worse cases they will earn the “Avoid Me” reputation. Before a player ends up with the “Avoid Me” reputation level we will have sent many different alerts to the “Needs Improvement” player reminding them how their social gaming conduct is affecting lots of other gamers.

The algorithm is sophisticated and won’t penalize you for a few bad reports. Even good players might receive a few player feedback reports each month and that is OK. The algorithm weighs the data collected so if a dozen people suddenly reporting a single user, the system will look at a variety of factors before docking their reputation. We’ll verify if those people actually played in an online game with the person reported – if not, all of those player’s feedback won’t matter as much as a single person who spent 15 minutes playing with the reported person. The system also looks at the reputation of the person reporting and the alleged offender, frequency of reports from a single user and a number of other factors.”

Image courtesy of Engadget

Ryan Martin

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