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Intel Approached AMD About Access To Mantle

AMD_Mantle

According to an AMD executive, Richard Huddy, Intel has approached the company about getting access to AMD’s Mantle technology. Intel has confirmed that it made such a request but did so for “experimental” purposes. Intel claims it remains committed to “open standards” like Microsoft’s DirectX API. AMD refused Intel’s request on the basis that Mantle is still in its closed beta stages, AMD will open up the Mantle API when version 1.0 is completed. the public release is expected before the end of this year and AMD’s Huddy said that Intel will be able to access it once that happens. AMD is hoping its Mantle API will be able to make some ground in the market before Microsoft’s DirectX 12 API starts to seep into new game releases from 2015. Intel’s full statement was as follows:

“At the time of the initial Mantle announcement, we were already investigating rendering overhead based on game developer feedback,” an Intel spokesman said in an email. “Our hope was to build consensus on potential approaches to reduce overhead with additional data. We have publicly asked them to share the spec with us several times as part of examination of potential ways to improve APIs and increase efficiencies. At this point though we believe that DirectX 12 and ongoing work with other industry bodies and OS vendors will address the issues that game developers have noted.”

Source: PCWorld

Image courtesy of AMD

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2 Comments

  1. Not very impressed with Mantle at all, won’t record at all with Fraps or OBS and doesn’t really give any big or very noticeable performance boosts but hopefully that will change.

    1. Depends, i have a 7970 see no change on BF4 between DX11 and Mantle other than not being able to record. However a friend with a R9 290X gets half as much FPS again when using Mantle over DX11 still with the “no recording” problem. I think AMD either need to do some “shadowplay” style direct capture thing or give us some software that works better with their API.

      The only noticeable difference between mantel and DX for me is slightly smother texture loading.

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