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Nvidia 526.86 WHQL Drivers Now Actually Game Ready for CoD: MW II

Nvidia 526.86 WHQL Drivers Now Actually Game Ready for CoD: MW II

NVIDIA has released the latest GeForce 526.86 WHQL drivers, and about time too, as these drivers promise to deliver a much more stable gaming experience for those of you playing Call of Duty: Modern Warfare II. The previous “game ready” drivers were less than ideal, resulted in image corruption issues and had several bugs with both DLSS and Reflex. There’s also a fix for the random crashing in Call of Duty: Vanguard.

Of course, there are a good few other fixes in this update too, such as the resolution of a BSOD issue with VTube Studio, or the GPU getting stuck in the P0 power state after exiting certain games. Rainbow-like artefacts in Forza Horizon 5 in some PC configurations are now fixed too. Honestly, it’s one of the better-looking updates I’ve seen in a while, and it fixes some pretty sweeping issues.

It’s strongly recommended you update your drivers for Call of Duty though, and you can download them manually here, or update them via Geforce Experience.

Fixed Issues in Version 526.86 WHQL

  • [Call of Duty: Modern Warfare II] Flashing corruption can be seen randomly while playing the game.
  • [Call of Duty: Vanguard] Game may randomly crash after extended gameplay
  • VTube Studio crashes to black screen after driver update
  • GPU may get stuck in P0 state after exiting certain games
  • [Anvil Engine Games] Environment flickering
  • Drop in 8K60 AV1 decoding performance on RTX 4090
  • [Forza Horizon 5] Some PC configurations may see rainbow-like artefacts in game after extended gameplay

Open Issues in Version 526.86 WHQL

  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
  • [DirectX 12] Shadowplay recordings may appear overexposed when Use HDR is enabled from the Windows display settings. [200742937]
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
  • Maxon – Cinema4D + Redshift3D vidmemory allocations cause TDR or Driver Crash [3659104]
  • RedCine-X Pro potential crash while working with effects during video playback [3809401]
  • Desktop Window Manager (dwm.exe) service may report higher GPU usage on some RTX 30-series configurations [3830387]. Workaround: disable Hardware-accelerated GPU Scheduling from the Windows Settings
  • [Daz Studio] Application crashes after updating to the latest driver when trying to run a simulation [3838022]

Peter Donnell

As a child in my 40's, I spend my day combining my love of music and movies with a life-long passion for gaming, from arcade classics and retro consoles to the latest high-end PC and console games. So it's no wonder I write about tech and test the latest hardware while I enjoy my hobbies!

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