Sleeping Dogs PC Review
This week I have been lost deep in the underworld of the Triads in the latest open world action title Sleeping Dogs, a game that has suffered and survived a tremendous amount of setbacks throughout its development that on several occasions nearly saw it locked away in development hell for ever, but alas, here it is ready to play.
Sleeping dogs has changed developers, publishers and name a few times over the last four years, starting it’s life originally as “True Crime” a sequel to the popular series that started it’s life back on the Playstation 2, then it was “True Crime: Hong Kong” and after being canned when it was near completed due to tough competition and an already straining budget it was picked up by Square Enix, but the licence for True Crime was not, so the game quickly became “Sleeping Dogs” where it underwent a few tweaks, a round of polish and grew into the game we see here today.
The game has already gotten off to a great start too, hitting well into the top of the charts upon its launch across Playstation 3, Xbox 360 and PC, but it’s the PC edition I will be reviewing today and with that comes a whole host of graphical improvements and more, so come and take a look at the next few pages and we’ll find out just what this game is all about, will it live up to being the spiritual successor to True Crime, or does it have enough character of its own to be a worthy new IP?
[youtube]http://www.youtube.com/watch?v=dX3txnODtn8[/youtube]
Great review! One of my coworkers at DISH recommended this
game too. My aging gaming rig won’t do this game justice but I plan on renting
it for my PS3. In fact, Sleeping Dogs is already in my Blockbuster @Home queue,
which is a big part of why I prefer console gaming these days. I generally burn
through 2-3 games a month, and when I used to buy that many games new, at $50
to $60 a pop, my bank account hated me. Now I just rent them through
Blockbuster @Home, and just pay a nice flat monthly fee. I’ve heard that the
hand-to-hand combat is well executed, the gunplay wasn’t; what did you think?
Hand to hand combat is very similar to that of the new batman games, gun play isn’t too bad, but its way more satisfying smashing someones head in with a car door if you ask me (in the game of course).